Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

As a powerful storytelling tool, immersive media fundamentally change the way we interact with our environment. The EU-funded AR4STEAM project wants to use this potential for new ways of learning in school lessons in natural sciences and arts.

AR4STEAM Brochure

Download here #AR4STE(A)M project brochure

AR4STEAM Newsletter #1

Download here #AR4STE(A)M 1st newsletter