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Publication of the Compendium of Gamification Strategies: AR in STEM classes in the EU

As a powerful storytelling tool, immersive media fundamentally change the way we interact with our environment. The EU-funded AR4STEAM project wants to use this potential for new ways of learning in school lessons in natural sciences and arts.

AR4STEAM Brochure

Download here #AR4STE(A)M project brochure

AR4STEAM Newsletters

Download #AR4STE(A)M 1st newsletter:

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Download #AR4STEA(A)M 2nd newsletter:

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AR4STE(A)M Press Release

Press Release #1 | July 2020:

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Press Release #2 | January 2021: 

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Press Release #3 | June 2021: 

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Press Release #4 | December 2021:

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Press Release #5 | March 2022:

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