Results
1. Compendium of gamification strategies based on Augmented Reality for STE(A)M learning
An analysis of the existing Augmented Reality (AR) games and AR technologies, that have been contributed to game-based learning (GBL) activities for STE(A)M learning in upper secondary schools programmes.
2. Online Teacher Training Programme
An online training programme for school teachers in secondary education, aiming at provide them with the necessary skills and competences in order to learn how to use AR based gamified approaches when teaching STE(A)M.
3. Innovative STE(A)M laboratories
Development of the STE(A)M laboratories in different schools, which will engage students in activities based on innovative technologies (AR) and stimulating learning methodologies (game-based learning).
Compendium of gamification strategies based on Augmented reality for STEAM learning
Available here (EN)
Identification of training needs and challenges for teachers-report
This document summarizes the results deriving from the interviews conducted among 50 STE(A)M teachers in 5 different countries. You can find the results here (EN).
Identification of training needs and challenges for teachers-Video interviews
The following animated videos display the main conclusions drawn during the interviews with STE(A)M teachers. You can see them section by section!