1. Compendium of gamification strategies based on Augmented Reality for STE(A)M learning
An analysis of the existing Augmented Reality (AR) games and AR technologies, that have been contributed to game-based learning (GBL) activities for STE(A)M learning in upper secondary schools programmes.
2. Online Teacher Training Programme
An online training programme for school teachers in secondary education, aiming at provide them with the necessary skills and competences in order to learn how to use AR based gamified approaches when teaching STE(A)M.
3. Innovative STE(A)M laboratories
Development of the STE(A)M laboratories in different schools, which will engage students in activities based on innovative technologies (AR) and stimulating learning methodologies (game-based learning).
Compendium of gamification strategies based on Augmented reality for STEAM learning
Identification of training needs and challenges for teachers-report
This document summarizes the results deriving from the interviews conducted among 50 STE(A)M teachers in 5 different countries. You can find the results here (EN).
Identification of training needs and challenges for teachers-Video interviews
Innovative STE(A)M laboratories
The following case study for Class Application is related to Learning Analytics and Gamification Strategies. Click here to have a look!
Interesting in seeing the results of our laboratories?
Watch the following case studies!
1. ARS4STE(A)M laboratory in Germany by DIPF!
2. AR4STE(A)M laboratory in the Netherlands by Agora Nieke!
3. AR4STE(A)M laboratory in Italy by ITT Marco Polo!
4. AR4STE(A)M laboratory in Belgium by AEDE!
5. AR4STE(A)M laboratory in Turkey by SAMANDIRA!
The Cult-app platform for AR4STE(A)M
This platform is an AR-project facilitator, allowing teachers to create their own AR project reaping the benefits of a common methodology for blended or classroom-based teaching.
It was initially built for projects related to Cultural Heritage, but now it has a dedicated page for STE(A)M!
Register here for free and start creating your own projects!
Further recommendations report
Seeking best practices for using games for innovative STE(A)M learning through AR?
Have a look at a very useful report here!